namespace Table.DataModel
{
    public class TableTradeConfig
    {
        ///<summary>
        ///交易市场常规价格刷新间隔时间（秒）
        ///</summary>
        public static int RefreshInterval = 30;
        ///<summary>
        ///价格上张开启限购几率（除以10000）
        ///</summary>
        public static int OpenLimit_Rise = 10000;
        ///<summary>
        ///价格下跌解除限购几率（除以10000）
        ///</summary>
        public static int ReleaseLimit_Fall = 10000;
        ///<summary>
        ///价格不变开启限购几率（除以10000）
        ///</summary>
        public static int OpenLimit_Flat = 500;
        ///<summary>
        ///价格不变解除限购几率（除以10000）
        ///</summary>
        public static int ReleaseLimit_Flat = 500;
        ///<summary>
        ///交易市场税率（除以10000）
        ///</summary>
        public static int MarketTax = 1000;
        ///<summary>
        ///当面交易税率（除以10000）
        ///</summary>
        public static int FaceToFaceTax = 1500;
        ///<summary>
        ///当前交易等级需求
        ///</summary>
        public static int FaceToFaceLevel = 20;
        ///<summary>
        ///当前交易资金审核时间（小时）
        ///</summary>
        public static int FaceToFaceCheckingTime = 24;
        ///<summary>
        ///玩家商店开店等级需求
        ///</summary>
        public static int PlayerShopCreateLevel = 27;
        ///<summary>
        ///玩家商店交易税率（除以10000）
        ///</summary>
        public static int PlayerShopTax = 600;
        ///<summary>
        ///玩家商店上架手续费比率（除以10000）
        ///</summary>
        public static int PlayerShopSellFee = 100;
        ///<summary>
        ///玩家商店上架手续费上限
        ///</summary>
        public static int PlayerShopSellFeeMax = 10000;
        ///<summary>
        ///变更玩家商店店名花费
        ///</summary>
        public static int PlayerShopChangeNameCost = 20000;
        ///<summary>
        ///开店需求银票
        ///</summary>
        public static int PlayerShopCreateCost = 100000;
        ///<summary>
        ///开店成功后初始运营资金
        ///</summary>
        public static int PlayerShopCreateFunds = 20000;
        ///<summary>
        ///开店成功后初始格子数
        ///</summary>
        public static int PlayerShopInitCell = 4;
        ///<summary>
        ///额外开启格子花费
        ///</summary>
        public static string PlayerShopAddCellCost = "5,100000;6,250000;7,500000;8,800000";
        ///<summary>
        ///每个格子维护费用
        ///</summary>
        public static int PlayerShopCellMaintain = 500;
        ///<summary>
        ///提取运营资金保底天数
        ///</summary>
        public static int PlayerShopTakeoutDay = 15;
        ///<summary>
        ///玩家商店贵重物品公示时间（分钟）
        ///</summary>
        public static int PlayerShopPublicityTime = 360;
        ///<summary>
        ///玩家商店正式出售持续时间（小时）
        ///</summary>
        public static int PlayerShopSellTime = 72;
        ///<summary>
        ///运营资金不足判定天数（作废）
        ///</summary>
        public static int PlayerShopFundsMinDay = 7;
        ///<summary>
        ///玩家商店关注商品上限
        ///</summary>
        public static int PlayerShopWatchMax = 10;
        ///<summary>
        ///玩家商店贵重物品资金审核时间（小时）
        ///</summary>
        public static int PlayerShopCheckingTime = 24;
        ///<summary>
        ///交易市场货币
        ///</summary>
        public static int SystemMarketCurrency = 3;
        ///<summary>
        ///玩家商店货币（包括当面交易）
        ///</summary>
        public static int PlayerShopCurrency = 4;
        ///<summary>
        ///每日面对面交易次数
        ///</summary>
        public static int FaceToFaceDayCount = 10;
        ///<summary>
        ///装备等级筛选
        ///</summary>
        public static string PlayerShopSearchLevel = "1=20~40&2=41~50&3=51~60&4=61~80";
        ///<summary>
        ///装备大类筛选
        ///</summary>
        public static string PlayerShopSearchType = "1&2&3&4";
        ///<summary>
        ///装备小类筛选
        ///</summary>
        public static string PlayerShopSearchSmallType = "预留,海贼暂不需要";
        ///<summary>
        ///品质筛选
        ///</summary>
        public static string PlayerShopSearchQuality = "2&3";
        ///<summary>
        ///品质筛选1
        ///</summary>
        public static string PlayerShopSearchSingleQuality = "1";
        ///<summary>
        ///面对面交易距离
        ///</summary>
        public static int FaceToFaceDis = 5;
        ///<summary>
        ///玩家商店最大额交易记录数量
        ///</summary>
        public static int PlayerShopTopDealingCount = 20;
        ///<summary>
        ///玩家商店最大额交易记录天数
        ///</summary>
        public static int PlayerShopTopDealingDays = 5;
        ///<summary>
        ///买家交易成功后，向社交-系统信息发出提示
        ///</summary>
        public static string FaceToFaceFinishToSeller = "恭喜您成功售出贵重物品{0}！税后的{1}金币已经自动开始审核，您可以通过仓库-审核资金界面进行查看，审核结束后就可以直接取回资金。";
        ///<summary>
        ///卖家交易成功后，向社交-系统信息发出提示
        ///</summary>
        public static string FaceToFaceFinishTobuyer = "恭喜您以{0}金币价格成功购买到贵重物品{1}！";
        ///<summary>
        ///玩家商店名称长度
        ///</summary>
        public static string PlayerShopNameLength = "4,10";
        ///<summary>
        ///玩家商店每页显示数量
        ///</summary>
        public static int PlayerShopPageShowCount = 10;
        ///<summary>
        ///面对面交易请求超时
        ///</summary>
        public static int FaceToFaceTimeout = 3;
        ///<summary>
        ///解禁交易NPC
        ///</summary>
        public static string UnlockNPC = "[镇民莉卡(罗格镇 29,9)]";
        ///<summary>
        ///玩家商店取钱CD（分钟）
        ///</summary>
        public static int PlayerShopGainMoneyCD = 1440;
        ///<summary>
        ///玩家商店维护保底天数
        ///</summary>
        public static int PlayerShopLeastMaintainDay = 3;
    }
}
